Wind-Up Death Wagon

Wind-Up Death Wagon($2.00, Damage 2D6 weight 4)  -- It's easy to spot a crab that has been retrofitted with a Wind-Up Death Wagon. The crabs shell will have three small wheels protruding from the bottom of his shell, a wind-up key sticking out of one side, and a nasty, looking metal spear protruding from the top at a 45 degree angle. Inside this crab's shell is a spring motor taken from a toy car or similar wind-up device -- a motor that gives the crab a one-shot burst of deadly speed.

The Death Wagon is wound up before combat. The device is cumbersome, but the crab can move on his own feet while outfitted with the Wagon. However, when the crab wants to rapidly close the distance between himself and his opponent, he can activate the spring motor, scooting across the floor at supercrustacean speed. The spearlike object protruding from the top of the shell is actually an activation lever:to start the wind-up motor the crab reaches up, pulls the lever down to a position parallel to the floor Once it is in the "down" position, the activation lever serves as a spear which can impale an opponent for 2D6 damage.

When a crab uses a Death Wagon, the player should choose an opponent he hopes to hit. If there are no obstacles between the crab and his opponent, the player makes a to hit roll with the usual range modifiers. If the roll is successful, the crab instantly closes the distance between himself and his opponent and inflicts 2D6 damage. If the roll fails, the crab continues in a straight line until it strikes an obstacle. If it strikes a hard obstacle such as wood or brick, the crab suffers 1D6 damage. If it strikes a softer obstacle, the spear-like weapon will become stuck in the object and the crab must save vs. Strength to free himself.

If the Death Wagon takes the crab more than 20 feet from the battlefield, there is a 1 in 6 chance the crab will escape and become a rogue. Rogues cannot use the Death Wagon in combat -- it takes human strength to wind up the motor before a battle.