Flamethrower

Flamethrower ($2.00, 2D6, Weight 2, To Hit +2, maximum range 10 inches) – Re-engineered from a common fireplace lighter, the flamethrower is a bulky, hazardous and ultimately very id-gratifying weapon that shoots a stream of fire approximately 10 inches from the shooter. Because it casts a wide swath of flame, the flamethrower carries a +2 To Hit modifier. However, it only carries enough fuel for 10 shots. If a crab’s shell armor is completely destroyed while he carries a flamethrower, he has a one in 1 change of going up in a ball of flame every time he is hit by a ranged weapon, and will lose one Hit Point per turn until it dies.