Microwave Gun

Microwave Gun ($2.50, 2D6, Weight 3, special modifiers below)– Inspired by a weapon used in an old Judge Dredd comic, the microwave gun fires a high-intensity beam that can cook crabmeat in its shell. The microwave gun can fire right through any cover, and through a crab’s shell, to do 1D6 damage directly to the crab’s Hit Points. However, the microwave beam must be set for a certain specific range – say, 10 inches. It takes one turn to set the range to a new setting – but a crab may move to a position where the current range will work.

''Example: The Crustaceanator zaps Death Boy – who is sitting 12 inches away -- with a microwave beam, even though Death Boy is behind the cover of a picture frame. During his next turn, Death Boy leaves his covered position and charges at the Crustaceanator, blazing away with his pointer. The Crustaceanator weighs his options and decided he cannot lose a turn to resetting the microwave beam – so he backpedals, once again putting 12 inches between him and Death Boy. The fires and roasts Death Boy to a crisp.''